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character from iclone goes double whenever i render in unreal sequence?

Posted By Lemfrancia 3 Years Ago
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character from iclone goes double whenever i render in unreal...

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Lemfrancia
Lemfrancia
Posted 3 Years Ago
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hi im having real bad issue with livelink to unreal..can anybody direct me in some way.....
can any tell me why character from iclone goes double whenever i render in unreal sequence?....i know about the "lighting double" and turning off the origin..but whenever i render in unreal..here comes all the hidden element flat in render. thanks so much





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