Hello, I remember seeing a thread about this issue but didn't find it - anyway the issue is that while CC3 characters exported to Unity work fine, IC characters have a diffferent rig structure which causes errors. More precisely, errors appear when trying to modify an IC animation. Here are the messages sent before and after changing an animation's length :



I can't speak for Unreal or other engines, but it seems that FBX files exported from IC are unusable in Unity ! Is it possible to fix this ? I was really counting on IC for my Unity project !