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Exporting .FBX to Blender is causing weird scaling issues and positing in Blender.

Posted By r.mccullough 4 Years Ago
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Exporting .FBX to Blender is causing weird scaling issues and positing...

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r.mccullough
r.mccullough
Posted 4 Years Ago
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Good morning hopefully a quick fix. I have an issue importing .FBX files created in iClone7 to Blender. On initial import into the scale is 0.010 instead of 1.0. Any thoughts on that?
Inside Blender I can apply the scale transforms to the Deltas and it will correct the scale to 1.0 but it is causing additional placement errors down the road in the .GLB file where the image is way above the image plane for some reason. I just don't see it on my side.
Using iClone v7.83. What I wasn't sure about are the gravity and world scale settings. Let me know what you guys think.
Without animation, the model has the correct size and it is a little above the floor. When I applied NLA animation it has a big size. When I open this model in Blender, it shows that the model is about 160 meters tall.
https://forum.reallusion.com/uploads/images/3c190141-f480-41eb-bca9-4a4e.png
https://forum.reallusion.com/uploads/images/a0451792-1e0b-4227-a2e7-c8c4.png



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