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Complete Noob here.... What do I need?

Posted By gnollrunner 4 Years Ago
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Complete Noob here.... What do I need?

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gnollrunner
gnollrunner
Posted 4 Years Ago
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Hi, I'm working on my first game.  I'm a very experienced C++ programmer but not in game-dev.  For the last couple of years I've been developing an engine of sorts. It's a procedural smooth voxel engine that allows transition from space to surface for quite large planets. For instance my current test planet is about 800km in diameter.  I'm getting to the point where I want to have a few characters to run around on it, but I really know nothing about animation.  The program is written in C++ using DirectX 11. I'll be taking care of the physics myself, since it has to generate streaming polygons at run time because of the procedural generation, so in any case I don't need physics.  For right now I'm just doing pill to mesh collision anyway.

At this point I'm just trying to figure out what I need. I guess I'd need something like character creator and iClone, but I'm wondering what I need to add into the game engine itself. I'm assuming I'll need some C++ code to run and blend animations.  Is there a library I can get for that or should I start writing it myself?  I've seen a few tutorials so I guess I could do it if I have to.

Also what kind of characters can I make with this stuff. I assume humans are pretty easy. But for instance would I be able to make something semi humanoid like a Gnoll or Orc? What about animals? Also are there stock animations like running, walking and jumping?  At least to begin with I'm trying to get away with not learning full modeling and animation. Is it even reasonable for me to do this stuff myself or should I find someone else, given I'm not so artistically inclined? Thanks in advance.

Peter (RL)
Peter (RL)
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Hi...

Character Creator 3 Pipeline and iClone 7 will allow you to create characters and animations and export them ready for inclusion in games or other applications. Currently we support direct export to game engines like Unreal and Unity. If you are using your own game engine then you will need to be able to import the FBX files generated by Character Creator 3 Pipeline. Any coding required will also need to be done on the game engine side.

Character Creator 3 Pipeline will allow you to create bipedal characters. So for example humans, apes, orcs etc are all possible. Providing your character has two arms and two legs then you can create pretty much anything you want.

Good luck with the game. :)

                                                                

Peter
Forum Administrator

www.reallusion.com


gnollrunner
gnollrunner
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OK thanks. I guess I'll first whip something up with assimp and then give it a shot. Will I be able to export an FBX file with the trial version? Also while I have your attention, Is there any provision for bipedal characters with tails, such as a Gnoll or Kobold?
Peter (RL)
Peter (RL)
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The trial version of Character Creator 3 Pipeline allows 10 exports in total so you can certainly try out FBX export before purchasing.

Character Creator 3 will also allow you to import accessories and attach these to your character. So tails, horns etc. are all possible.

                                                                

Peter
Forum Administrator

www.reallusion.com





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