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Makumba666
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Makumba666
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 80,
Visits: 930
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Hi all, Imagine I have sitting character and I want to make him just raise calf. No IK, nothing. Just rotate one damn bone. When I do it character's pelvis moves abit up. Yes, it is just abit, but it ruins whole animation. Why in the world pelvis should react to movement of calf? Calf rotation does not affect pelvis position/rotation movement limits any way and still damn bone moves! Any advice?
P.S. Even more if I have standing character in t-pose and I try to bend his knee, it move entire(!!!) body.
P.P.S. Even more! I have standing character, locked hip movement and rotation and bended knee - hip and above it should be not affected correct? It still affects damn entire body!!!
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Data Juggler
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Data Juggler
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.8K,
Visits: 5.6K
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Just curious, but do you have Body Part selected, instead of Full Body? Screenshot:
Creator of the free website: PixelDatabase.Net A Free Online Text Based Image Editor

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Makumba666
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Makumba666
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 80,
Visits: 930
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I thought iClone was good animation program, but now I think it is most lame piece of **** I ever seen. Maya, 3dsax, motionbuilder ... you name it are much better. Even daz's keyframe animation is better - at least it does not ruin animation.
P.S. and what is most interesting there is no difference between IK or FK mode. Bending knee affects damn entire body!!!
P.P.S. And what I found out gizmo DOES NOT limit rotation\movement to certain axis. I move my mouse over x axis rotation gizmo and when it becomes active try to rotate bone, but it still rotates around all 3 damned axes. Incredible.
Data Juggler, Whatever I wrote in my previous message, was done in "Body part" mode. That's no solution.
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