That is a ruler prop. Can be downloaded from here:
https://forum.reallusion.com/442990/3D-Motion-Ruler-BoxesAs I said, there is nothing precise in iClone when it comes to motions. There is complex relationship between Avatar Transform Pivot and its Motion Root. They never match when avatar leaves world center.
Even if you have a Curve Editor, get the Motion Root XY and place your path at those coordinates, there would always be mismatch.
That is why I do what I do
Match it visually in Orthogonal Camera top view with ruler prop. So briefly what is in the video again:
1. Match the Path Pivot to Avatar Pivot (you can actually do it after making a path by setting path pivot to the first point).
2. Slide down Path Constrain Blend (I do not know why it's there in the first place). Serves no purpose. (that was your main complain).
3. After Setting a Path Direction, there most likely would be a jerky move. Tweak Avatars' Pivot (usually with Z rotation). That would create a key in Path Offset.
4. (Not shown) Apply another motion to avatar and blend it with current Avatar pose. Another challenge...
Edited
3 Years Ago by
4u2ges