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Root motion rotation track is written in another bone's animation track

Posted By olyra2000 4 Years Ago
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Root motion rotation track is written in another bone's animation...

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olyra2000
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olyra2000
Posted 4 Years Ago
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Hello! Help please, I'm sure that there is already a solution to this problem.https://www.reallusion.com/FeedBackTracker/Issue/Iclone-curve-editor-to-CC3-then-unreal-engine-Root-motion-rotation-track-is-written-in-another-bone-s-animation-track
I have the same problem ... Has anyone managed to solve it and transfer the rotation of the pelvis to the root animation of the root? I have exactly the same problem as this mister, and I have not found a solution to it. How to export the animation correctly so that the rotation of the pelvis is recorded in the root? The move works, the root works correctly, but the rotation, after the animation has played, is reset to the original corner. Please help me figure out this problem!!!




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