So yes, 3DX cannot import blendshapes or animation directly as morphs for a character.
It was assumed a long time ago by RL that facial features could only be done with built-in morphs inside iClone.
But sometimes there are whole lot more than facial needs to be imported with character and there is no way to do it.
Anyway...
1. Import your character to iClone through 3DX as you would normally do.
2. Open character FBX in 3DX again, but this time, do not apply any non-standard profile (if it's recognized automatically, click NO at the prompt) and import it as a
prop. A T-pose better be baked when you export from the source app.
3. Send prop to iClone.
4. From Animation tab in iClone send the prop to Morphs Creator. Click YES at the prompt. All blendshapes would be applied automatically. Choose what you need to keep. Delete the rest.
5. In iClone
select the character and in Morphs Creator click "Update Morphs to iClone"
6. All morphs from the prop would be applied to the character.
Note 1: Morphs track on the timeline may not be available right away. Save your character, bring saved character back to the stage and animate blandshapes on morphs track.
Note 2: Curve Editor cannot work with morphs track at this time (maybe it'll be available in the future releases). But you may apply transition curve presets for now.
Good Luck
Edited
3 Years Ago by
4u2ges