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Character Creator Morphs And Footing

Posted By Lord Ashes 4 Years Ago
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Character Creator Morphs And Footing

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Lord Ashes
Lord Ashes
Posted 4 Years Ago
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A while back (I think when CC characters were at CC2) I made a bunch of CC Amputation morphs allowing characters to have missing hands, feet, limbs and so on. Since a morph cannot remove parts of the mesh, the morphs work by gathering all of the mesh vertices, for the removed part, to a single point and hiding it in the adjacent body part (that has not been removed). Typically these morphs are easier to use than opacity maps and they ensure that the cut has a surface as opposed to being an open mesh if an opacity map was used.

As far as I know, when the morphs were applied to a CC2 character, they worked fine. When CC3 came around the morphs seem to have automatically adjusted to CC3 characters and they seem to work fine except for a issue with the foot and leg morphs. It appears that when the morphs were use with CC2 characters the floor remained the same. So when one leg was removed the character still stood on the other leg. However, with CC3 characters the floor seems to get adjusted and the character seem to crumple to the floor. This is undesirable since the character may use crutches or similar to still allow semi-regular movement.



Can someone tell me how I can avoid this, so that I can pass the information on to my customers?

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wwsteel7
wwsteel7
Posted 4 Years Ago
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Sooooo.....has there been a proper fix for CC3 characters having an amputation??
Rampa
Rampa
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Lord Ashes mentioned that he saw the issue after converting the morphs to CC3. I think it likely adjusted the bones to fit the altered mesh during the conversion. So with the leg getting shorter, the foot contact point was also moved.

Open the pose panel (N) to see the skeleton. That would let you know better what is going on.



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