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TimothyMasters
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TimothyMasters
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 436,
Visits: 802
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I'm solid on walking a path, as well as pointing my character in a desired direction and letting her go with a MixMove. Both work perfectly for me, but there is one more way to walk that I'd like, and I just can't make it work. I want to position the playhead where I want her to start walking and move her there, then advance the playhead to the end time and move her to the desired end point. Without walking that works perfectly. But as soon as I give her a MixMove walk, everything goes bad. Her feet slip and slide, and she walks way, way past the endpoint, even though without the walk she hits the endpoint at the correct time. Somehow just adding the walk changed the destination. I assume that her total walk distance is my A->B distance PLUS her MixMove walking distance. Is there a way to make a MixMove walk work with a point-to-point transition? Thank you!
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