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Baking T-pose for Unity

Posted By info_981686 4 Years Ago
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Baking T-pose for Unity

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info_981686
info_981686
Posted 4 Years Ago
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Hello!
I export my character using Unity 3D preset. It exports in a T-Pose but later I found out that character is in T-Pose because of an animation. If I delete the animation or bones, my character is in A-Pose. 
Is it posible to bake a T-Pose inside the CC3, so character no matter what, stays in T-Pose? If not, can you please tell me if you tried baking animation in Maya? When I bake, it stays in T-Pose but all blenshapes come as objects to Unity.
Thank you!
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5ee33d60-6f30-4f93-8fd9-d727.png
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/29396140-e1e9-49f9-9378-5bab.png
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/49dc3009-8c52-4530-ad48-308f.png



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