I export my character using Unity 3D preset. It exports in a T-Pose but later I found out that character is in T-Pose because of an animation. If I delete the animation or bones, my character is in A-Pose.
Is it posible to bake a T-Pose inside the CC3, so character no matter what, stays in T-Pose? If not, can you please tell me if you tried baking animation in Maya? When I bake, it stays in T-Pose but all blenshapes come as objects to Unity.