Hi,
I've been struggling for months with getting my characters into
Blender and make them look good. I've managed to get them look decent but I'm still missing a lot of information on how to set up the textures as these don't get really set up on import as fbx.
The only maps that get automatically set up are diffuse and normal maps, but I see alot more texture maps in the fbx export folders and cannot always find a solution on how to set them up to make my character look as good in
blender as it does in CC3, specially when I start rendering and have to deal with subsurface scattering or transmission maps.
Blender has a tool called Node Wrangler that helps a little bit with roughness and metallic maps by selecting the principled BDSF texture and pressing Ctrl+Shift+T then selecting all texture maps from the folder that matches the selected texture, but it doesn't set up things like the subsurface scattering map or the micronormals, transmission... and my character ends up looking much more like plastic in
Blender even using cycles at a high sample resolution as it does when I render with iRay directly in CC3.
Here is an example of what I say, the render on the left is done in
blender/cycles while the one on the right is iRay in CC3:

ddoes anybody know of some good tutorials on how to set up those texture maps so I can improve my workflow between CC3 and
Blender? All I could find was a tutorial by Markom3D on how to import a CC3 character into
blender and rig it with autorig, but it's very basic and doesn't go into detail with the texture settings.
Any help would be appreciated, thanks