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Batch processing audio for lipsync

Posted By realtrainingsystems 3 Years Ago
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realtrainingsystems
realtrainingsystems
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I would like to batch process a folder of .wav files, process them to generate lipsync, and then export out .fbx files which can be brought into Unreal.
I am currently stuck on the first hurdle and am getting an dialog window pop up when trying to import the audio. It asks whether I want to want to import the audio as a 'Voice Track' or a 'Sound Track'.
I would rather it didn't prompt me at this point to confirm.I've attached a zip of the python plugin I started editing as reference.
https://forum.reallusion.com/uploads/images/7b7d3f9d-06fe-4878-9cec-a418.jpg


I have a few questions
  1. Is this a feature which should be working?
  2. Is the 'Apply Audio' dialog window one which can be suppressed?
  3. If possible I would like to be able to process the data without having to launch iClone and manually start the python script. Is it possible to use iClone as a command line tool to execute python scripts?
Attachments
dialog.jpg (32 views, 32.00 KB)
audio2viseme.zip (37 views, 28.00 KB)
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3 Years Ago by realtrainingsystems
realtrainingsystems
realtrainingsystems
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Hi again,

Is anyone able to provide some advice about this? It would be very helpful for us if we could quickly batch process our voice over.
realtrainingsystems
realtrainingsystems
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Is there any way to achieve this? We have a lot of voice lines to process and doing it manually just isn't practical.
Rampa
Rampa
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When I try that plugin, it only processes the first WAV file in the folder. So it does not seem to actually do a batch.



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