I would like to batch process a folder of .wav files, process them to generate lipsync, and then export out .fbx files which can be brought into Unreal.
I am currently stuck on the first hurdle and am getting an dialog window pop up when trying to import the audio. It asks whether I want to want to import the audio as a 'Voice Track' or a 'Sound Track'.
I would rather it didn't prompt me at this point to confirm.I've attached a zip of the python plugin I started editing as reference.
I have a few questions
- Is this a feature which should be working?
- Is the 'Apply Audio' dialog window one which can be suppressed?
- If possible I would like to be able to process the data without having to launch iClone and manually start the python script. Is it possible to use iClone as a command line tool to execute python scripts?
Edited
3 Years Ago by
realtrainingsystems