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CC3 / Iclone 7 / Unreal Character Detail

Posted By Nick GlassB 5 Years Ago
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Nick GlassB
Nick GlassB
Posted 5 Years Ago
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Hi Folks,

One thing that is driving me a tad bonkers is likely a silly question to many of you more well versed users out there but I'm struggling to understand why i can't get the level of detail on a character I see in CC£ when I export to Iclone 7 then on to Unreal. They are near photo realistic in CC3. I've tried upping the max texture to 4096 in IC7 which made no different when I sent them to Unreal. I've also tried going around live link and exporting from CC3 and reimporting into Unreal which came off even worse.

Is it even possible to carry the detail we are capable of producing in CC3 over to IC7 and Unreal?
animagic
animagic
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There should be no difference between what you see in CC and iClone, given the same environment and other settings as the native renderers are the same.

A way to verify this is by opening an CC project in iClone, which you can do by copying the CC project file and then changing the extension form ccProj to iProj.

Make sure that in iClone the Max Texture size in Preference (Ctrl+P) is set the a high value such as 4096x4096. A render from CC or iClone should be the same.

I can't help you with Unreal, as I don't use it.


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