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UV island scale when exporting with instaLOD?

Posted By DSD_Brian 4 Years Ago
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DSD_Brian
DSD_Brian
Posted 4 Years Ago
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I'm new to Character Creator 3 and I'm enjoying a lot of it but I'm attempting to create a game ready model from it using InstaLOD and I feel like I'm probably missing something in terms of texel density for the different combined materials.

Basically, if I combine the materials for the body, I end up with nails that are massive in UV space, eyelashes that are also massive, and the body and face end up being the same texel density. So I have no way (as far as I can see) to set a priority for UV island scale per material for when I combine. I'd love to basically do the following:

Set head material to receive more UV space relative to the body and have things like finger nails and eye lashes take the least UV space. Is there a way to do this? Thanks!

I added a capture of the texture export here. You can see that CC3 made the tongue higher resolution than the entire head. This is not ideal...




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