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Daz character missing corrective morphs on import?

Posted By DS-Waqas 10 Months Ago
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DS-Waqas
DS-Waqas
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Daz character missing corrective morphs on import?

Ok this does not look right at all. Did I miss a step when using the Transform tool?

https://forum.reallusion.com/uploads/images/8a3fb00d-8274-428f-bbd2-d3f0.jpg

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Hi 
the CC3 transformer tool Does not actually import the Daz figure.
it copies the basic shape of the FBX Character from Daz and projects it
onto a native CC3 Avatar for full compatibilty with all of Iclone's features( Headshot,Skingen etc)
Those Joint control morphs , you had on your Daz figure back in Daz studio,
are native to Daz figures as long as they are residing Daz studio
connected to their Data folders.
There are  free Daz plugins that export the Daz figures to Blender/Maya etc 
with the JCM intact but they create huge 5-15 gigabyte figures in Blender /Maya /C4D that are useless for realtime animation.  



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