I Exported a Character out of Character Creator 3.32.3312.1 into Unreal Engine 4.26. The Skeleton Bones are off.
This top photo shows the model exported with the Maya default preset and then imported into Unreal Engine. This shows the proper skeleton.
The bottom photo show the model exported with the Unreal default preset. The elbow and knees are particular bad.
Is this a bug with the Unreal Engine plugin?