I'm not doing motion capture but I have some iClone animations purchased from the store.
When I use LL "transfer" function, animations are not sent over (that I can tell.
Do I need to "record" them in Unreal and then reconstruct the clips there? That would be inefficient.
The Iclone / Unreal documentation is really out of date and very incomplete for building interactive game characters. It would be nice to see a more complete manual and more up to date videos. For example, simple export of animation is not documented anywhere; everything I assumes I'm just playing with live capture and there's nothing about managing recordings, reusing them in unreal, etc. Starting to wonder whether Live Link was a good purchase (had to buy 3dxchange, not cheap) as it seems really buggy, incomplete and poorly documented.