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ActorCore in Blender: Adding Run after Walk flips motion back to origin

Posted By prodos 5 Years Ago
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ActorCore in Blender: Adding Run after Walk flips motion back to...

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prodos
prodos
Posted 5 Years Ago
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Last Active: 2 Years Ago
Posts: 61, Visits: 513
Greetings.
I followed the instruction for Re-targeting ActorCore files in Blender as shown in this video ...
"ActorCore Tutorial for Blender - Retargeting Motion for AutoRig Pro"
https://youtu.be/WmZtDGJpM3g
... and that worked moderately well. (I'm using Blender 2.9, but it looks Blender 2.8 is used in the video and a couple of things look & behave differently).
I then followed the instructions in the same video for COMBINING animations, one after another.
I combined a WALK and a RUN (using Blender's Non-Linear Action editor). The character does the WALK, then the character does the RUN.
The problem I'm having is that after the WALK animation is completed, the RUN animation flips back to the origin (starting point) instead of continuing from where the WALK finished.
Can anyone suggest how to have RUN animation follow a WALK animation, but have the RUN start at the point where the WALK finished?
Thanks for any advice.
Merry Christmas,
Prodos
Melbourne, Australia
prodos
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Last Active: 2 Years Ago
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Greetings,
I think this video may offer a solution:

"Combining Mixamo animations in Blender"
https://youtu.be/NIP8QibQ7XU

The presenter leaves out some of the steps he's taking such as "Clear Scale" (which, btw, is "alt" + "s") but I found it very helpful.

Merry Christmas,
Prodos
Melbourne, Australia
Albert_RL
Albert_RL
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Last Active: 2 Years Ago
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Hi Prodos,

thank you for the information on how to align the translate keys in Blender,
indeed, our tutorials only offers basic steps for concatenation of multiple motion clips.

We try our best to cover the all the basic situations,
but since our users may use the motions in a variety of scenarios, 
there will always be room for improvements.
Thank you :D



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