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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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In Iclone under AnimationTemplate/00_Pose, you have all A-Poses you need , you only have to add them.
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kreuzertravis
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kreuzertravis
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 76
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Hey Rampa thank you for the reply. When I export my character like this, she defaults back to the T pose.
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kreuzertravis
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kreuzertravis
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 76
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Hey Rampa thank you for the reply. When I export my character like this, she defaults back to the T pose.
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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If you collect your clip as "Motion Plus" it will include facial motion. You can then load your Motion Plus files in the CC3 FBX export. See here: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/17_Export/Exporting_FBX_Characters_with_MotionPlus.htm
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kreuzertravis
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kreuzertravis
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 76
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Hey Gerry thanks for the reply. I send them to Iclone to do facial mocap, then export that to Blender. When in blender, I cannot mix the facial motion from Iclone with characters from CC3, so I have to export them from Iclone. Thanks!
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 5.7K,
Visits: 26.5K
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If you have CC 3 Pipeline you can export characters as either obj or fbx with any pose of your choice, there's no need to send them to iClone.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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kreuzertravis
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kreuzertravis
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 76
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Hey guys so I used to send to Iclone function in CC3 to send my character over, and the A pose I had in CC3 is now a T pose in IC7. How can I change it back into the official A pose, or export the character in the A pose position. I know you can use the Edit Motion Layer option to choose the pose but it doesn't export in what blender sees as an "A pose", causing further issues. Thanks! I also have 3dxchange
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