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Changing character to A pose in Iclone

Posted By kreuzertravis 5 Years Ago
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StyleMarshal
StyleMarshal
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In Iclone under AnimationTemplate/00_Pose,  you have all A-Poses you need  , you only have to add them. 
kreuzertravis
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Hey Rampa thank you for the reply. When I export my character like this, she defaults back to the T pose.
kreuzertravis
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Hey Rampa thank you for the reply. When I export my character like this, she defaults back to the T pose.
Rampa
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If you collect your clip as "Motion Plus" it will include facial motion. You can then load your Motion Plus files in the CC3 FBX export. See here:
https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/17_Export/Exporting_FBX_Characters_with_MotionPlus.htm
kreuzertravis
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Hey Gerry thanks for the reply. I send them to Iclone to do facial mocap, then export that to Blender. When in blender, I cannot mix the facial motion from Iclone with characters from CC3, so I have to export them from Iclone. Thanks!
wires
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If you have CC 3 Pipeline you can export characters as either obj or fbx with any pose of your choice, there's no need to send them to iClone.

Gerry



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kreuzertravis
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Hey guys so I used to send to Iclone function in CC3 to send my character over, and the A pose I had in CC3 is now a T pose in IC7. How can I change it back into the official A pose, or export the character in the A pose position. I know you can use the Edit Motion Layer option to choose the pose but it doesn't export in what blender sees as an "A pose", causing further issues. Thanks! I also have 3dxchange



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