al_702270
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al_702270
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2,
Visits: 40
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Hi everyone, Hoped someone had a simple answer. I created a character using custom assets I built and assembled a character inside CC3. All textures are set to PBR. I tried to export the file but I consistently get a failed export when I try to do a instaLOD mesh merge. Is there a solution/workaround for CC3 that will allow the mesh merge to operate? Attached are my settings: 77% of original size (was 655x19) - Click to enlarge 77% of original size (was 655x19) - Click to enlarge
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al_702270
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al_702270
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2,
Visits: 40
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I found a solution that may be a bug. I had to copy my normal channel on each asset, delete it, and repaste them as greyscale. Then I was able to export the FBX file using merge mesh.
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lianchiu
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lianchiu
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 214,
Visits: 1.5K
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you can submit to Feedback Tracker and provide your project.
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kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 257,
Visits: 1.1K
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same thing happened to me. You can also save the normal from right clicking it and save and then load that normal back into the slot and its fixed.
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lianchiu
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lianchiu
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 214,
Visits: 1.5K
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lianchiu (12/9/2020)
you can submit to Feedback Tracker and provide your project. try this
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