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02. Introduction to CTA 4.4 - 3D Motion Converter (Tutorial included)

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02. Introduction to CTA 4.4 - 3D Motion Converter (Tutorial included)

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Minnie (RL)
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[CTA 4.4] 3D Motion Converter 

Import 3D Motion to 2D Animation 

The era of frame-by-frame animation has long dominated the 2D industry. Reallusion as an industry-leading company has kept thriving to provide powerful animation tools for all-level creators. In the past, Cartoon Animator has integrated with an array of motion capture devices for real-time perform-to-animation production. This time, Cartoon Animator v4.4 extends its compatibility to 3D Motion, allowing users to import 3D animations and project the motion to 2D characters. With that said, users can now access tons of 3D motions in the online market for high-quality and diverse character animation. This is a revolutionary step-up for Reallusion as well as all CTA users, as for the first time, we are able to bring 3D motion to 2D animation!

Note: 

Cartoon Animator can import 3D motion with .rlMotion and .iMotion formats. If you want to import 3D motion in other formats, you can use iClone to export the 3D motion to .rlMotion, and .iMotion format then import it to Cartoon Animator.


>> Check the below posts for tutorials:

Import 3D Motion (3D Motion Converter)

In  v4.4, Cartoon Animator extends its compatibility to 3D Motion (.rlMotion, .iMotion).  Which means 3D motion can now be imported and projected to 2D characters. Moreover, with 3D Motion Converter in Cartoon Animator, you have additional options for customization, such as the ability to project different angles and select specific ranges in the 3D motion for transfer. 


G3 character supports .rlMotion and .iMotion

Reallusion has reached a major breakthrough, with the ability to support 3D motion data (.rlMotion and .iMotion) for G3 characters in Cartoon Animator.  This unlocks several possibilities for G3 characters to perform realistic animation.  Moreover, with more than 3,000 3D motion content available in the Reallusion online stores, the possibilities are endless for animating 2D characters in multiple viewing angles, for a variety of scenarios.


New Embedded Content added in Content Library

In order to fully experience the benefit of applying 3D motion to 2D animation, Reallusion provides the following content along with the relevant software for exploration:
- 3D Motion Contents (.rlMotion, .iMotion)
5 sets of 3D motion are provided, including 2 poses, 1 dance motion, 2 idle motions and 3 walking motions.  All motions are applicable to characters with multiple angles - front, side, and quarter-view.
For more 3D motion, you can go to Reallusion Content Store to get more: https://www.reallusion.com/ContentStore/index.html?MenuItem=ic_motion&platform=Windows&Nav=Top

- Dummy Characters for 3D Motion
7 dummy characters for 3D motion are provided. These dummy characters are optimized with Reallusion's retargeting system, in order to perform smoothly when 3D motions are applied.

- Dummy Bone Hand
5 dummy bone hands are provided, including Dummy_back up, Dummy_back, Dummy_palm down, Dummy_palm front. Different angles of the hand provide options for enhancing the natural look for the hand gestures.  Customize the hand by sending the dummy bone hand templates to a 3rd party PSD editor.
- 2D Motion content fine-tuned from 3D Motion (.rlMotion, .iMotion)
As a demonstration of how 3D motion can be converted to 2D motion and applied to 2D characters, 32 sets of fine-tuned 2D motions are provided. These 2D motions are converted from motion capture data. 

Motion Link Plugin for iClone
In v.4.4, Reallusion introduces Motion Link, a plugin designed for iClone. It links between iClone and Cartoon Animator for real-time 3D motion creation and editing that directly projects to the 2D character.  iClone as a powerful 3D animation tool allows users to create high-quality and lifelike motions, and with motion link, the motion data can be sent to Cartoon Animator in just a second. Users can real-time preview 2D animation with 3D motion editing in iClone (all at the same time), fine-tune the animation with customizable projection angles, and record the editing process to ensure the best animation quality. Motion link not only offers a revolutionary solution to expedite motion editing workflow for 2D animation but also unlock endless potential for motion creation.

Flip Body

In the past, when users applied motion capture with Motion Live 2D, the character was not able to move back to the initial starting position. In v.4.4, Reallusion optimizes the body animation with "Flip Body'' function. By enabling the "Flip Body '' function in the mocap process , the mo-capped 2D character will flip the body automatically when the mocap actor turns around. Therefore, the facing direction of the character is aligned with real-life motion, saving the trouble of post-editing the animation to fit the scene. This feature also makes for a more flexible and intuitive way to animate with motion capture. 



Z-Axis
Z- Axis is a helpful tool newly added in CTA that creates a spatial and depth effect for 2D animation. Users can enable this tool when applying 3D motion capture. It changes the scale of the object/character when moving it forward or backward. This way, users can use the camera perspective to represent three-dimensional objects on a two-dimensional surface, which makes the animation look more natural and realistic.



Set Project Start/End Frame Markers
In v.4.4, Reallusion adds the Start/ End marker button in the toolbar, allowing you to simply click on the button to set start and end frame to customize the export range . This enhanced feature provides a more friendly user experience.
Edited
3 Years Ago by Minnie (RL)
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Tutorial 

CTA 4.4 3D Motion Converter - Getting Started




In this video, you will learn:
00:00 Where to find Dummy Actor for 3D motion 
00:20 Where to find 3D Motion 
01:00 Feature  - Camera Projection
02:28 Feature - Root Motion
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Tutorial 2 

CTA 4.4 3D Motion Converter - Camera Projection



In this video, you will learn:
00:00 3D Motion Play Control
00:24 Camera Projection / Angle Preset
00:45 3D View Navigation
01:11 Set Motion Range
01:28 3D Motion Link On / Off
02:08 Change Motion Speed
02:54 Lock to Hip On / Off
04:30 Flip Body
05:11 Camera Tracking
06:16 Root Motion







Minnie (RL)
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Tutorial 3 

CTA 4.4 3D Motion Converter - 2D Hand & Body Adjustment



In this video, you will learn:
00:00 Enable the Z-axis
00:50 3D View 
01:06 Back Character 
01:41 Motion Offset
02:49 From Sprite Hand to Bone Hand
Notice: Sprite Hand is not compatible with 3D animation. You'll need to enter the Composer Mode and change the Sprite Hand to Bone Hand in order to adjust the hand motion.

04:30 Automatic Hand Flip
05:00 When flipped to the broad-side, the hand supports both the palmar and the dorsal regions. When flipped to the narrow-side, the hand can only turn thumb-side.
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Minnie, hi. Where can I download Dummy Bone Hand
(4 dummy bone hands are provided, including Dummy_back up, Dummy_back, Dummy_palm down, Dummy_palm front)? I would like to work with this too.
Minnie (RL)
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@cinema.do

Thank you for the reply. can you please try to redownload the file again : We've updated the zip file for you to test. 

Thank you!


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Minnie, thank you!
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Re: How to reduce the size of the "Import 3D Motion" panel.

This is my work flow.
1. Copy the iClone Motion File (T-Hazakura.iMotion) in the iC7 Motion folder to 
    CTA4.4/Content Manager/Animation Template/Motion/3D Motion. 
2. Drag and drop the G3 Actor into the CTA4.4 Screen.
3. Drag the Motion data to the G3 Actor on the screen.
4. "Import 3D Motion" panel pops up automatically.
When the "Import 3D Motion" panel pops up, the vertical size is over the screen size and I
can not find how to reduce the vertical size. 
Fig1. Full Screen image:  can not reduce "Import 3D Motion" panel size 
https://forum.reallusion.com/uploads/images/1b47e51d-00e9-4473-a5f9-3a53.jpg

Thank you for any help.
Hiro
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TUTORIAL WITH NARRATION... I struggled with not having audio in the tutorials, so I made this partially for myself, but anyone else that kind of like audio in the instructions. This assumes you've already been successful installing the plugins, and pans back and forth between CTA4.4 and iClone to show how to open, activate, and connect the plugins.

I like the Flip Body part a lot and hope someday that it will translate into multiple angles like the earlier G2 characters. That would be really be cool. I only have Motion Live 2D at this point. I haven't bought the Leap Motion device yet. I'd kind of like the upper arm to get tracked along with forearm. Maybe I'll get it yet today on last day of 50% off.

This is set to UNLISTED, so it isn't public. Is that okay, or should I move it?

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@hirospot

Noted, we are on it, will get back to you soon.



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