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How to characterize Rokoko rig? Too many finger and foot bones

Posted By jerome.dipietro Last Year
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How to characterize Rokoko rig? Too many finger and foot bones

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jerome.dipietro
jerome.dipietro
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Loading in mocap captured from a Rokoko suit so trying to characterise their rig.
I've a couple of problems. Fingers have 5 bones (including the tip):
- RightFinger2Metacarpal
- RightFinger2Proximal
- RightFinger2Medial
- RightFinger2Distal
- RightFinger2Tip
but the 3DXChange mapper has only four slots (3 bones and the tip). What's the best way to handle this?

Similarly, the Rokoko feet have:
- RightFoot
- RightToe
- RightToeTip
but the 3DXChange mapper has only RightFoot and RightToeBase. Should I map RightToe or RightToTip to RightToeBase?

Any help or advice, much appreciated.

                                    
Unity Virtual Reality Developer



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