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Camera points (360 DEGREES), Shadows and climbing motion CTA 4?

Posted By rica_608756 4 Years Ago
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Camera points (360 DEGREES), Shadows and climbing motion CTA 4?

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rica_608756
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Hi there everyone.  Congrats to all the winners of the 2020 competition and to all how enter a very well done!  
I would like to know if there are any links, tutorials or webinars for :

1) Camera 360 degree movements? 
2) Shadows for your characters and also like trees and reflections on water?
3) The climbing motion front facing, how to get the character's hands moving upwards and setting the objects between the face/body of character and the object?  (Do not know if you understand what I am asking?)  Like to use the climbing motion, but struggled in the past to do it well.

If you guys go maybe point me in the right direction.  

Thank you all.

Kind Regards

Rica


jlittle
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rica_608756 (10/31/2020)
1) Camera 360 degree movements?

The camera in CA4 only moves in the X-Y directions and does not rotate in the Z direction, only zooms in the Z direction.
To simulate a 360 camera movement would be difficult since every prop and character would have to rotate (i.e rotate the stage) instead of the camera and they are not setup for that.
Yes, the G2 characters rotate 360 degrees and in increments of 45 degrees but props and G3 characters do not.
No tutorials since it's not really doable.

rica_608756 (10/31/2020)
2) Shadows for your characters and also like trees and reflections on water?

A simplified character shadow can be simulated using a prop as a gray circle under the character and would have to be animated with the character.
With the new CA4 export feature you can export every object in an image sequence with transparent background then import those image sequences into Adobe After Effects, Hit Film, etc. setting the layers at various distances and use lights to cast shadows via the images.
I haven't seen any tuts yet on this

rica_608756 (10/31/2020)
3) The climbing motion front facing, how to get the character's hands moving upwards and setting the objects between the face/body of character and the object?  (Do not know if you understand what I am asking?)  Like to use the climbing motion, but struggled in the past to do it well.

To set objects within the character structure you need to add the objects to the character in Composer Mode and then you can adjust the character layers as needed.
Note that when adding objects to a character they are attached to a part of the character and moves with that part and are not "floating".

One wayto do this would be to have additional props of just the rung of the latter but with a hand wrapped over it.
Place the character behind the latter and have the rungs with the faux hand on it appear and disappear as the character climbs, do the same for the feet.
You could also add the rungs to the character and make them appear and disappear as needed adjusting the layers to suit.


Hope that helps,
Jeff


Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep

rica_608756
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Good day Jeff.

Thank you so much for your help.

I do appreciate it.  Hope to learn more and to excel in CTA 4.  

Kind Regards

Rica

dpolcino
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I just saw an unrelated tutorial from Reallusion where they have a person climb a pole, and the hands were behind the pole (as was the whole body). So I played with how to do that the right way. You wouldn't want to add the prop to the character because it's a fixed pole in the world.
An easy solution was to animate the character climbing, then duplicate him and simply hide everything but the hands/arms on the top copy, then move that copy very slightly in front of the pole. With this method, you can have props in between the actor and create some nice complicated interactions.

Dave Corwin Polcino
Reallusion Web Series: ADULT ANIMATION SERIES
Company: Noise and Vision
rica_608756
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Thank you so much Dave. Wow, this is so amazing.  Going to try it.

Kind Regards

Rica



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