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NO subdivisions on export

Posted By dpolcino 6 Years Ago
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jerome.dipietro
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Anyone know what the sub-division workaround would be for Unity?

                                    
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animagic
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dpolcino (10/6/2020)
I don't believe it's a wasted vote. If you can see the subdivision in the CC3, then you should be able to export it if you so choose.

No, you can't as Rampa and 4u2ges have confirmed.

It is an "effect", if you will, created by the GPU so there is nothing in the actual mesh that can be exported. It's up to the Unreal Engine to recreate it.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

JoeGideon
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I have watched several CC3 to UE tutorials, and nothing I've seen has covered (or even mentioned) this subdivision issue. I'm very relieved that there is a solution. I was becoming convinced that CC3 to UE was unusable for production due to the low resolution, choppy result. I was feeling ripped off.

The only place I found that dealt with the subdivision problem was that thread on Feedback Tracker. All those other people were very disappointed that the CC3 result in UE was not production usable. That's why I was posting there. I don't know about "wasted votes," but there sure was a lot of wasted time. That thread dates back to January. You'd think someone from Reallusion might have posted a link to the solution sooner.







dpolcino
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I don't believe it's a wasted vote. If you can see the subdivision in the CC3, then you should be able to export it if you so choose.

Dave Corwin Polcino
Reallusion Web Series: ADULT ANIMATION SERIES
Company: Noise and Vision
animagic
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Sadly, people have already wasted 15 votes on this. As I've said before, it's always good to ask here first. 


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Rampa
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As mentioned, the sub-D is a realtime thing that your GPU can do. Each realtime engine has to do it for itself. Another user made a very nice UE4 tutorial.


4u2ges
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animagic (10/5/2020)
@dpolcino: I believe subdivision is done through the GPU, so it does not actually change the model itself. 

@dotankoren: When using subdivision with in iClone and the correct render setting the characters are smooth in close-up.


+1

You guys should be asking Epic for that. Such a powerful engine cannot virtualize mesh subdivision/tessellation? :Whistling:




animagic
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@dpolcino: I believe subdivision is done through the GPU, so it does not actually change the model itself. 

@dotankoren: When using subdivision with in iClone and the correct render setting the characters are smooth in close-up.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

dotankoren
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I agree with Dave!
The iClone characters are not only for Real-Time applications,
When working on realistic visualization I can only use the iClone models when they are places relatively far away from the camera, because their silhouette is not smooth,

dpolcino
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This is in the issue tracker, but I feel like more people would mention it. My guess is most don't know yet, until they try it. The issue: you can do amazing subdivision of your work, but you CAN'T export it! We're in a modern age where other programs can handle that amount of polygons, so please let us have that on export. Modern games, and of course cinematic projects, demand those smoother edges.
Vote.
https://www.reallusion.com/FeedBackTracker/Issue/Exporting-characters-with-subdivision

Dave Corwin Polcino
Reallusion Web Series: ADULT ANIMATION SERIES
Company: Noise and Vision



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