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Animating in iClone and exporting to DAZ for rendering and easier asset access?

Posted By mrl 5 Years Ago
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Animating in iClone and exporting to DAZ for rendering and easier...

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mrl
mrl
Posted 5 Years Ago
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Hi everyone,

I’m working on a project that requires me to turn around work on a very quick deadline. I’m currently using iclone for my character animation and rendering, but I’ve run into an issue:

I source most of my locations, clothing, props, etc. from the DAZ store as the Reallusion content store often doesn’t have what I need or is much more expensive. I’ve found that one of the more time consuming tasks with each new project is the preparation and transferring of assets from DAZ to Reallusion – if I can get them working at all. This got me thinking…

What if I could do all of my animating in iclone with stand-in characters, and then when I’m done animating, apply both the body and facial animations on Daz characters in Daz studio itself? That would allow me to bypass the hassles of importing assets and I could essentially use any character and costume – even ones that are difficult to import into iclone.

Would this work? Is there a workflow available to do this? I already own 3DXchange Pipeline if that factors in.

Thanks!



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