NinjaMouse
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NinjaMouse
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 27,
Visits: 243
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Question about using LOD groups in game engines....is each Level of Detail supposed to have its own armature rig/skeleton? When I use the LOD feature in CC3, it produces separate rigged characters, rather than one rig with separate submeshes. I always thought the different LODs were meshes that were attached to a single skeleton rig, so the rig stayed the same but the mesh changed based on camera distance. Is this wrong? If each LOD has its own armature, do I have to animate them each separately in the game engine? Do I have to duplicate all of the colliders, and attach gameplay scripts to each rig, then code some system to tell which rig is being seen by the camera?
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