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Recording iClone Animation in Unreal Engine

Posted By graeme_389730 5 Years Ago
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graeme_389730
graeme_389730
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Hi, 

I am using iClone animations with CC3 characters inside Unreal Engine via the Ue4 Live Link. I'm trying to use an Unreal CameraActor to capture the iClone Animation via Live link, is that possible or do I always need to bring over the iClone camera and use sequence recorder in UE4?
I have a number of shots I have already done in Unreal using the Unreal CameraActor and now I want to add Characters with iClone Animation to those existing shots.
Any help would be great, thanks.
TonyDPrime
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What you are asking is yes possible, the important thing here will be to place an "iClone Origin" into your Unreal Scene. 
This will allow you to position your character in the UE4 scene location-wise, while being linked to whatever animation-action is going on in iClone.
graeme_389730
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Great, thanks for the feedback, much appreciated.
graeme_389730
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Hi, 

Just a follow-up question. I'm using Sequencer inside Unreal, where I have set up a camera shot. I can render out sequencer with the iclone characters in Ue4, but I cannot render the animation inside iclone, through the sequencer. Is there any way to do this?

What I am doing is having to export the iclone animation and import the fbx and place that inside sequencer, I cannot render out the live animation from iclone to Ue4 via live link.
rosuckmedia
rosuckmedia
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@graeme_389730
Maybe this will help you
Here is a tutorial on how to do this, Iclone Character Export FBX,
and Iclone Motion Export FBX to Unreal
Best regards rosuckmedia:)
Tutorial
toystorylab
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Well, you first have to "link" your characters before you can do that.
Did you do so??





If everything is linked correctly, simply drag your character into sequencer,
start recording that character and hit play in iClone...



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graeme_389730
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Thanks for the feedback and help, much appreciated. 

I have transferred and linked all my characters to Ue4 from iclone.

I do not want to transfer any cameras from iclone to Ue4. I have scenes I have already shot in Ue4 in sequencer with ue4 cameras. I need to add iclone animation to that sequencer, without using iclone cameras. 

I put both iclone CClivelink characters in Sequencer, rendered out the ue4 sequence and when it started recording I pressed play in iclone. It does record in the render but the playback animation is too fast. I need to slow it down somehow.



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