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iClone7 fbx export to Houdini Agent bug?

Posted By Evil_Fischi 4 Years Ago
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Evil_Fischi
Evil_Fischi
Posted 4 Years Ago
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I think I encountered a bug when exporting a fbx from iClone.
I adjusted a walking animation for a character in iClone and exported it as a normal fbx.
Then I imported the fbx to an agent in Houdini, but somehow the agent would only loop the first 300 frames (not the complete 780 frames).

When I import the exact same fbx to 3ds Max 2020 or Blender the whole animation is loaded.
Is there some extra information written in the fbx file that leads to houdini just loading the first 300 frames?

I could fix this by exporting the fbx again from 3ds Max and loading this file into Houdini

Greetings
Evil_Fischi



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