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RichardMSmith76
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RichardMSmith76
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 22,
Visits: 180
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Sadly I am not sure that is a solution. It appears that without converting to "Game Base" the character is not given a suitable skeleton for Unity to import with a Humanoid rig. I will keep testing.
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RichardMSmith76
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RichardMSmith76
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 22,
Visits: 180
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Thank you Bassline303! You are a legend. I will test that out.
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StyleMarshal
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StyleMarshal
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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There are 2 other ways... 
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RichardMSmith76
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RichardMSmith76
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 22,
Visits: 180
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Hi Everyone, I just posted a request to increase the Max Texture Size when converting to Game Base. I have been exporting characters to Unity and I am seeing a lot of detail loss due to the 2K limit. I am hoping that it will be quite easy to add an option to allow up to 8K textures? If anyone else would like to up-vote this request then here's a link to the issue: https://www.reallusion.com/FeedBackTracker/Issue/Increase-Max-Texture-Size-when-converting-to-Game-Base Thanks, Rich
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