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Accessing the GoZ A-pose

Posted By stormtroopers 5 Years Ago
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stormtroopers
stormtroopers
Posted 5 Years Ago
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We just started using CC3 yesterday, and so far we're super happy with the results! Due to our needs we are doing the GoZ roundtrip to Zbrush for sculpting (A-pose), and we're also using the same export for generating clothing .obj's in other applications.

So my question is, and there is probably a blatantly easy answer to this, is the exact A-pose the GoZ exporter uses available somewhere that I just haven't found yet? Now when we reimport the body mesh, it applies whatever pose the CC editor is currently using, which makes the cloth meshes not fit when they are imported (the A-poses I'm finding in the content browser are not the same). We could of course just repose the model using the pose editor and try to get it to fit back into the clothes, but if the exporter A-pose is already available somewhere I'm just not seeing, that would definitely be a lot easier :)

Thanks!
ingmarbuchner
ingmarbuchner
Posted 4 Years Ago
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Did you ever find a solution to this?



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