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CC_Base_EyeOcclusion issue importing to Unreal

Posted By Jayso 4 Years Ago
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Jayso
Jayso
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I've been experiencing an issue where "CC_Base_EyeOcclusion" and "CC_Base_TearLine"  Base Character elements not importing correctly to Unreal. These two elements appear to not blend in correctly after import with Reallusion's Auto Import Plugin. Does anyone have a solution for this?
https://forum.reallusion.com/uploads/images/bd79aab8-a5c5-4038-be2f-4bae.jpg
Jayso
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Updating this issue: I was able to make this better (not totally fixed) by:
- opening the character's skeletal mesh
- selecting the Eye Lash in the Asset Details
- opening the Eye Lash by double clicking
- unchecking "Opacity Map", then re-checking it
- The incorrectly shaded area around the eyes is now better, but still seems to be visible at times under certain lighting. 
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Try this :


Jayso
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Thank you very much. This was exactly the solution. Thanks for shining a light on this subject.


Jayso
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Here is another for you that has me stuck... seems that the tear line or the edges of the eye lids do not respond to lens focus in UE4. I've tried adjusting various parameters on the asset, but they stay sharp at all times. Reference image attached. 

https://forum.reallusion.com/uploads/images/7e6ccbb5-ed40-442d-9cf5-f9a7.jpg
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4 Years Ago by Jayso
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:-)
Jayso
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Continuing my journey into the eyes imported from CC3/iClone to Unreal.. The iris' appear horizontally squeezed and don't seem to hold highlights well no matter where spot lights are place... even if lights are moved very close to the character. Adjusting roughness, specularity, and iris refraction didn't seem to have any effect on the reflectivity of the eyeball. 
https://forum.reallusion.com/uploads/images/b7bcffd8-f6cb-4e44-b490-b337.jpg



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