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lollosone
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lollosone
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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I have CC3, and found an application on the iphone store called live face; which seems to be able to stream data to a RL figure. If I get this right; I can technically do facial animations on any CC3 figure, and as such, anything that can be imported as CC3 character, so any DAZ figure. A quick look at the page show that I can't go directly to CC3, but I need to buy iClone7, plus a plugin that is called "motion live"; although the RL site is so confusing that it is quite hard to figure out exactly what I need. The final result should be a FBX I save from this iclone + motion live combo, that can be technically imported into Unity3d and be re-targeted. Do I have this right? If not, can someone please clarify?
My plan is the following: - record facial animations, so I can have a digitized version of the performance recorded from an actor, including audio. - save those recordings in a format that can be used to be retargeted easily - Use CC3 to either create characters or import characters from DAZ, and apply those animations to those characters, to then export them into Unity3d - Use the recorded facial animations and retarget them in Unity3d; especially for characters not made via CC3 (an example is animated figures, like the MMD models that are so popular in anime community), so I can have in Unity a talking character that can play those animations and sound files.
Does anyone use such workflow or part of it, and could help me understand what do I need? I find extreme to have to buy 2 software just to get the FBX with the facial recording done; since I won't use iclone for anything else beside mocap of the facial performances; so I hope there is an easier way to get facial animations to both CC3 and Unity.
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