Hey guys.
(this the process where you should not be fast, do it slow and correct, mistakes may causes a weird things) Thats why this video is allmost 1hour.
Results you can check at: 00:00 - 07:30 (first project) and second result at 54:00 - untill end of video (Final Tutorial learning exampled result)
With this traning video you are able to learn how to:
*Creating weigth maps (surface moved by controll bones at your character or any other object) , using a Gradient sphere tool, basic gradient tool etc
*Creating bones to controll your Weight Maps, how to controll those bones, scaling, rotating, moving
*Naming bones (name labels,bones id)
*Selecting a geometry surface (mirroring a selected geometry surface)
*Converting imported character (3D echange tool) to non-standard character
*Preparing/Mapping bones (you created in daz studio) for Iclone spring system
*Changing/setuping values aka (Bone-class soft/hard in 3dechange tool) and sub-settings Weight/Strenght/Bounciness inside Iclone.
If you have any questions or problems feel free to ask Here or on my youtube channel.
ps. 8 months ago i wished i could do that and i did ;p :) (soft bodies are amazing <3 )
Hope you enjoyed.
Have a good Time ! :)