kent_310387
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kent_310387
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 12,
Visits: 114
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I am trying to export my character creator avatar to Apple's Reality Composer tool, and using an intermediate tool they have to create USDZ files from my FBX exports. All seems to be going well, except when I import my exported FBX file from Character Creator 3 into Reality Converter my textures show up as little tiles of the textures instead of actually stretching around the mesh. Any idea how I can fix this? As you can see in. the picture below, instead. of wrapping the base color (diffuse png) around my pants mesh, it just tiles the png over and over again onto the mesh. 30% of original size (was 1684x866) - Click to enlarge
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amedeo.beretta
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amedeo.beretta
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 1
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Hi, I'm facing the same tiling issue in Reality Converter. Did you ever find a solution to this?
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