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cinemyscope
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cinemyscope
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 239,
Visits: 608
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Hi, I stumbled into something odd. I live linked my model with a helmet over to Unreal and in the render the helmet almost looks like an oil painting. The suit has some artifacting on the edges the box the figure is dragging looks normal. The image bellow is zoomed in from a 5K render, to ca. HD. I'm not sure what setting is doing this. I've done all my other renders out of 4.25 but this one is out of 4.24 because I'm using an earlier built environment. Does anyone have an idea what's happening here? Could it be the iClone DOF settings doing it? Thank you for any help!
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cinemyscope
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cinemyscope
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 239,
Visits: 608
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I made sure to switch to HQ shader but the improvement is marginal. It still looks like the helmet is painted and the glass visor has something funny going on. Any help would really be appreciated!
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