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toystorylab
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toystorylab
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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First result in Unreal: Slightly stuttering of the cars due to framerate dropping with Live Link. Hope to find a workaround for that...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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thebiz.movies
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thebiz.movies
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.1K,
Visits: 42.3K
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Cool. I like that setup for filming. Very cool.
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toystorylab
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toystorylab
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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:Wow: As I never needed that, I used the sliders, it went to 100 as max, never thought of typing bigger number by hand in this case!
T.H.A.N.X. :kiss:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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thebiz.movies
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thebiz.movies
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.1K,
Visits: 42.3K
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WHy not? What problem are you having? I add a circle path, I add an object, got to the end of the timeline and set path position to 1000 and the object circles 10 times.
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toystorylab
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toystorylab
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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I guess, no... At least did not find a way. Wanted to have a loop so my cars populate a street in both directions:  Any thoughts?
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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