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mark.jsday
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mark.jsday
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 79
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Only the face blendshapes can be exported currently in CC3.
If you want other blendshapes you have to write your own unity script to create a blendshape frame from an fbx target shape you desire.
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 4,
Visits: 27
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Hello,
First Question: I am very new to using Character Creator 3, but I have some questions. I am mainly using CC3 for game development in the Unity 3D game engine. And more specifically with the newer HD Render Pipeline (HDRP) within Unity. I noticed when I import a model created with CC3 into Unity (using the HD render pipeline), the moment I click on a skinned mesh object and related material, the selected gameobject goes completely transparent (see-through). And it stays transparent until I change the material to using a different shader. Is this a bug, or is this intended?
The shader that is used by default with the CC3 characters (which is the Unity HD default shader) is the HDRP>Lit shader. All of my character's body and clothes objects go completely transparent with this shader. However, I found out that if I change the material shader to use HDRP>LitTessellation, then everything goes back to normal again. While I'm glad that is the case, I have to do a few extra steps to extract the materials from the prefab, and then convert them all to a different shader. In addition to adjusting quite a few settings for the new shader. Is there any way Reallusion could make this process easier with Unity HD? Even just defaulting the used shader from HDRP Lit to HDRP LitTessellation would probably help. I was hoping Reallusion might even have their own shaders that could work with Unity HD a little better?
Second Question: Again about importing a CC3 model into Unity 3D, is there a way to import most (or all) of the body blendshapes/morphs from CC3 into Unity? For example, the body weight morph, body muscle, belly fat/thin, leg size, arm size, etc.... Is that allowed or not allowed? If it is allowed, how can I get the morphs/blendshapes into Unity? Currently I only see face/head morphs that are available in Unity itself.
If it is not allowed, is there a way it could be allowed in the future? My intended use-case is to allow players in games to be able to use the body morphs themselves to create an almost unlimited number of body combinations within the game itself. Could this be a paid feature in the future if it is not currently allowed?
Thank you for your time and any information.
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