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yanvaseone
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yanvaseone
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1,
Visits: 58
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Hi. I would like to know if there is a way to export a model with Digital Human Shader without converting it to PBR?
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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With the new Character Creator 3.3 and iClone 7.8 updates you can export to FBX and retain the Digital Human Shader settings. Keep a look out in the coming days for more on this.
Peter Forum Administrator www.reallusion.com
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grigbillam
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grigbillam
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 26
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I need this ASAP. I have the latest versions: CC 3.3.3122.1 and iClone 7.8.4322.1
Is there any docs or videos covering converting Digital Humans to Unity assets? I have about 5 days to make it happen. Thanks!
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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No videos unfortunately. The process is pretty straightforward from Character Creator 3.3's side. Previously shader settings were not retained when exporting to FBX but now they are so you can export out and import in and the Digital Human Shader settings will be retained. There's a little more information in the thread below. https://forum.reallusion.com/450124/10-Export-to-3D-Engines
Peter Forum Administrator www.reallusion.com
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