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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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In version 3.3, we improved symmetrical accuracy for the export FBX files. Characters that are continuously exported and imported from and to CC will no longer become increasingly asymmetrical. This is due to slight lopsidedness of the HIK Control rig affecting the bone and mesh alignment. There are some test results and known issue for your reference.
- How symmetrical is the CC3+ character in OBJ format?
- How symmetrical is the CC3+ character in FBX format?
- Why is ideal level of symmetry in OBJ not achievable with FBX?
- Known issue: The character does not appear symmetrical in the CC view-port and deviates from the exported variant.
- Known issue: The character does not stand flush on the ground plane when exported in OBJ and FBX.
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