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CC3 to Unreal - Limitations, bone-count and LODs

Posted By MetaLVX 5 Years Ago
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MetaLVX
MetaLVX
Posted 5 Years Ago
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All depending on your target platform when developing with Unreal, there are actually limitations on the number of bones many platforms can handle.

On some AR/VR platforms (95% of them), using android chip-sets, your bone-count is limited to 75 bones.
  • CC3 exports characters with 108 bones.
The fidelity of the characters is wonderful in CC3 and we want the ability to leverage that.
  • Is there a way to automatically lose the facial bones or is there an alternate skeleton that can be used?





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