All depending on your target platform when developing with Unreal, there are actually limitations on the number of bones many platforms can handle.
On some AR/VR platforms
(95% of them), using android chip-sets, your
bone-count is limited to 75 bones.- CC3 exports characters with 108 bones.
The fidelity of the characters is wonderful in CC3 and we want the ability to leverage that.
- Is there a way to automatically lose the facial bones or is there an alternate skeleton that can be used?