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Convert to non-standard character problem

Posted By Gabulous 5 Years Ago
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Convert to non-standard character problem

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Gabulous
Gabulous
Posted 5 Years Ago
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Hey!

I am having trouble with converting this character to a non standard character.
I assigned all the bones correctly and adjusted the T-pose to be correct, but when i play the basic preview animations on it the legs and arms are not moving correctly.
Does anyone know what is going wrong?
If you need more information then please ask!
75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a7f9a4e4-9715-4fbe-951b-1a6b.png
75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/64720797-d50c-438d-a235-19db.pngnk you!


75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/dd4917ae-4c81-41cc-88a6-3cac.png75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0672f606-05a9-4175-916b-5310.png75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/75aed15a-4fb9-4fac-a339-95f9.png75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ba3d6981-62c8-4405-ba3a-76bd.png


Rampa
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Rampa
Posted 5 Years Ago
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So what happened is that your character was facing along the positive Y axis. So when you rigged it up, you accidentally got the left and right sides switched. If the character imports into 3DXchange facing away from you, it is going to do that, unless you rotate it around.

I rotated the model 180 so it was facing forward (-Y) in 3DXchange, reset the transform, and then proceeded as normal. here is the fixed version. 
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AnimeCharacter.zip (56 views, 1.00 MB)



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