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CAN WE PLEASE GET A CC3 TO BLENDER WORKFLOW REALLUSION??

Posted By greggoryaddison Last Year
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CAN WE PLEASE GET A CC3 TO BLENDER WORKFLOW REALLUSION??

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greggoryaddison
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I really don't have the money to spend on zbrush to make edits to the mesh to get that perfect morph. I know with SkinGen on the way things like zBrush or blender will be needed less but to be honest I would like the freedom to open up blender and Use their new and improved sculpting tools to further edit my CC3 base mesh then seamlessly bring it back into CC3 for further editing!! If anyone knows how to do this successfully right now please link me to the tutorial because I have been searching for months.
vidi
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You can  use any 3d applications to make morphs 

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greggoryaddison
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I believe you but everytime I do it with sculpting in blender I cant reimport the character back into cc3 it gets broken. I’ve tried multi resolution sculpting, subdivision sculpting and even dynotopo nothing works! Would love if someone who knew how to do it would post a video or article or something!
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greggoryaddison (7/12/2020)
I believe you but everytime I do it with sculpting in blender I cant reimport the character back into cc3 it gets broken. I’ve tried multi resolution sculpting, subdivision sculpting and even dynotopo nothing works! Would love if someone who knew how to do it would post a video or article or something!


In order to successfully return character to CC, the number of vertices/polygons must remain intact. If any of those sculpt tools you mentioned add even one vertex to the body mesh, the import to CC would fail regardless of export settings.




ckalan1
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I don't know if this will help but you might want to check out this blender addon.
https://github.com/DigiKrafting/blender_addon_reallusion

greggoryaddison
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This will be helpful when creating clothes or accessories for sure! Greatly appreciated. Still looking for the way to sculpt properly going to do some tests tomorrow
greggoryaddison
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I’m going to research how to sculpt details in blender without altering the polygon count thanks!!
hkhaneveer
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My understanding is that you have to preserve not just the polygon count, but the vertex order. 

hkhaneveer
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ckalan1 (7/12/2020)
I don't know if this will help but you might want to check out this blender addon.
https://github.com/DigiKrafting/blender_addon_reallusion



This looks helpful, thanks! CC3=>Blender pipeline was the whole reason I bought CC3, but it is seriously not working, and in fact the latest update seems to have broken it more.

I'm even willing to work with a CC3 export OBJ to Blender, but now this doesn't seem to work correctly either. For some reason, CC3 meshes upset Rigify and it can't resolve auto weight painting when parenting the rig to the mesh. And of course, FBX exports are completely broken. Seriously not good, RL!
vidi
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greggoryaddison (7/12/2020)
I’m going to research how to sculpt details in blender without altering the polygon count thanks!!

Sculpt the details on a high res mesh and bake it as normal maps for the lowpoly mesh.

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