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greggoryaddison
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greggoryaddison
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 15,
Visits: 235
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I really don't have the money to spend on zbrush to make edits to the mesh to get that perfect morph. I know with SkinGen on the way things like zBrush or blender will be needed less but to be honest I would like the freedom to open up blender and Use their new and improved sculpting tools to further edit my CC3 base mesh then seamlessly bring it back into CC3 for further editing!! If anyone knows how to do this successfully right now please link me to the tutorial because I have been searching for months.
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