Since the bind pose of CC3+ Character is A-pose, while the bind pose of CC3 Characters is T-pose, some Export interfaces like OBJ, FBX, GoZ are changed accordingly.
This introduction includes the changes of OBJ Export and FBX Export. For ZBrush pipeline, please check OUT THIS POST.- OBJ Export
- FBX Export
- Mesh and Motion
- Mesh
- Export with Eye Elements (Tear Line & Eye Occlusion)
- Shaders Settings Are Retained
- Advanced Settings for UDIM Options
Besides these updates, we also improved symmetrical accuracy for the export FBX files. Characters that are continuously exported and imported from and to CC will no longer become increasingly asymmetrical. This is due to slight lopsidedness of the HIK Control rig affecting the bone and mesh alignment. Please check
THIS POST for more details.
Edited
4 Years Ago by
Miranda (RL)