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UE4 Mesh not converting to non standard + no morphs

Posted By kagzfx 4 Years Ago
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kagzfx
kagzfx
Posted 4 Years Ago
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I imported a UE4 rigged character into 3dXchange, but when I do so there is no option to convert to non-standard (greyed out). Also the expression editor is greyed out even though I have morphs on the model. Any adcive please? THis has never happened before. Strange thing is that it detects the skeleton is UE4-based when I import



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