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Unable to generate the fbxkey

Posted By saavedraerwin 5 Years Ago
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Unable to generate the fbxkey

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saavedraerwin
saavedraerwin
Posted 5 Years Ago
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hi guys,

i am unable to get cc3 to generate the fbxkey, no matter what i do. have tried to export the fbx clothed character, the one i'm working on with clothes, without clothes, the base character, in unreal, blender, maya, etc. no matter what i do, i don't get an fbxkey file. any ideas? thanks!!

cheers,
Zeronimo
Zeronimo
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I just did the test at home and the Fbxkey file is created in the same directory as the Fbx file:
Charact.FBX
Charact.FBXKEY

help here FBXKEY




4u2ges
4u2ges
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FBX key is not generated when:

* You only select Motion to export.
* If you check Delete Hidden Faces
* If you select any option in Include Motion section other than Calibration AND the Universal T-pose Editing is NOT checked.

Note: There is a bug. If you select Current Pose, the Universal T-pose Editing is unavailable to select.
So if you need to export as Current Pose, you need to select Custom first, then check Universal T-pose Editing, then switch back to Current Pose and export. Only then the key is generated.
In this case, the T-pose is still at the first frame and then there is a short clip transforming a T-pose to *Current Pose* (the one you have in CC viewport).

The above limitations in key generation somewhat makes sense.
Because even if you had the key, the model will not import correctly back to CC, if it did not have a T-pose as a first frame in animation/pose for both Pose Position and Rest Position (Blender terms in this case).

I figured I'll show you what would happened with import even if you had FBX key, but failed to export in T-pose from 3-rd party app. This explains in part FBX key availability during export from CC as well.








saavedraerwin
saavedraerwin
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thank you guys!!!



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