English


Profile Picture

Sneak Peek: iClone Unreal Pipeline Update in July 2020!

Posted By Eric C (RL) 5 Years Ago
You don't have permission to rate!

Sneak Peek: iClone Unreal Pipeline Update in July 2020!

Author
Message
Eric C (RL)
Eric C (RL)
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)

Group: Administrators
Last Active: 2 Months Ago
Posts: 552, Visits: 6.0K
Dear iClone and Unreal users,

Welcome back to our lab, and let's have a preview for our iClone Unreal Pipeline update in July!
Besides transfering characters, cameras, and lights, more highly-wished features will get supported in iClone 7.8, Unreal Live Link 1.2, and Auto Setup 1.1



Updated Features:
  • Shader Compatibility
    Supporting latest Digital Human Shader for eye elements and SkinGen compatibility
  • Soft Cloth Physics
    Transferring iClone Soft Cloth Physics and Collision Mesh to Unreal Engine, with compatible NVIDIA PhysX cloth effects. Those features are applicable both for FBX import and Live Link transfer. 

  • Prop Transfer and Skin Bone Animation
    Not only static props can be directly transferred from iClone to Unreal, props with skin bone animation can also Live Link to Unreal in realtime.
  • Update in iClone 7.8: SSS Shader for Accessories & Props
    SSS shaders are enabled in iClone 7.8 for both props and accessories. You can find a new SSS Material Library which provides many translucent rendering such as jelly, glass, skin or soft plastics. Those SSS effects are also transferrable to Unreal Engine.



Hope you are excited for the coming updates!
For those who have not seen our latest warm up video, please check our SkinGen Video and Realistic Eyes preview, thanks!

The Reallusion Team
StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Coolio :-)  
mtakerkart
mtakerkart
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 4 days ago
Posts: 3.2K, Visits: 29.2K
Hi Eric,
Yes, I find this update motivating to start using UDK as a rendering engine. Particularly the transfer of the  softcloth animation baked in the FBX format.
I hope there will be a tutorial that will focus on exporting in fbx format  because of my computer does not have enough  performance wich  lag and it creates dropframes using live link.
oisilener1982
oisilener1982
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 190, Visits: 1.4K
1st Time that iClone Rendered better than Unreal :) SSS looks better in iClone



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!