thekliveone (6/19/2020)
Hellos, I am SUPER tempted to get me the CC3 and iClone bundle and managed to test them both (loving the process involved a lot!). I have some general questions on somethings to clarify as to what is allowed for game engines such as Unity.
1) Generally , what is allowed to be used royalty free for game engines (nothing in my case is being sold other than the game itself (once it is completed)From
Content EULA:
You are authorized to use Reallusion and Vendors’ Content in your projects. You are required to apply for free mass distribution rights by contacting marketing@reallusion.com. Reallusion will then grant you the free authorization certificate.2) If I created my own model (not by Reallusion) and animated it in iClone, do my exports to a 3d model (FBX, clothing or avatar) count as being owned by Reallusion since I used their tool to create animations?
What did you mean by "count as being owned by Reallusion"?
Can you make an example of what your model is? Clothes?
3) I saw a iClone content export license page that showed something about motion cost each. If I made my own animations (not purchased via marketplace) does this cost apply to my animations each?
May you paste the full descriptions from the page you mentioned? It's unclear to me.