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xenoblackinc
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xenoblackinc
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 14,
Visits: 130
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Is it possible to create your own base mesh as a character for character creator??? Just wanted to know because I’d love to make some custom base meshes with different poly counts.
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doubblesixx
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doubblesixx
Posted 5 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 86,
Visits: 474
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EDIT: No you can not create a basemesh in any other DCC to import into CC3, For this you use 3DExchange and export to iCLone.. CC3 has some set rules for the basemesh that it calculates around and changing this would probably be quite staggering to counteract for or some serious converter..
You can not delete any vertexes in CC but you can modify the mesh pretty drastically so you can go beoynd the "standard " look pretty easily. It's possible to modify the meshes in any DCC ( Maya, Blender, 3DSMAX e.t.c) but it's favoured to sculpt the detail and then send it back or bake the maps out ( depending on the resolution ).. At least that's the conclusion i came to.. Zbrush is the absolute fastest tool imo as using GoZ os so effortless and easy it takes away the tedious importing / exporting, dealing with textures e.t.c letting you focus on what is important.. I tried Blender for 2 days but after trying the Zbrush demo i almost instantly purchased it.. for me it's like a night and day difference.. Making hair and accessories can not be any simpler... The big selling point is probably the way you add polygons to the CC3 basemesh in ZB and later reduce them back to the original CC3 model to bake textures out and how this whole GoZ procedure "just works".
Hope this give you some insight.
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