If it’s LL that you’re using, I’ve animated props attached to characters and it’s been generally easy/good. For the most part things work just fine. I attached weights (dumbells) to a character to show him working out, a flashlight, guns etc. even a car attached to a character that transferred over just fine. You have to transfer the character with the prop attached to Unreal then animate. So I’d end up with 3 version of the character in Unreal (I.e. Peter, Peter_Car, Peter_Flashlight). The prop will port over and animation will transfer. As long as the position of the prop is locked to the character body and isn’t transforming it all works pretty well. What I mean by that is if the guitar player does a Pete Townsend windmill then detaches the guitar from his hand or transforms it away from the hand and does a JiminHendrix burn baby burn with the guitar lying on stage, that’s where I run into problems. Transforms with attached props I’ve gotten to work while viewing in Unreal, but when transferring via
sequencer it doesn’t work out. Probably soemthing I’m doing wrong, but I haven’t been successful with it. Not ideal but if super night quality is t an issue and you can get it to work in the Unreal preview, you can go into full screen in Unreal and just do a screen capture. Crude, but if you’ve got a deadline and need the shot it’s better than nothing until we get the new LL update.
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—> High Noon”ish” in Narrow Valley<—